| INTRODUCTION |
| There has been a great improvement in the demand for
computer professionals during the past few years. To cater
to certain graphical oriented requirements of the business
sector the Computer Graphics & Animation course syllabus
has been drafted. |
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| Objective of the Course |
| To train the students to acquire skills in generating
marketable Computer Graphics & Animated pictures,
especially in the area of advertisements, and to acquire
skill in Telugu S/2 packages. |
|
| To train the students to acquire skills and
mastery in the use of different softwares producing Graphics
& Animation. |
|
| To import the student real-life advertisement
exposure in an organization / PTC (Production cum Training
Centre) under OJT. |
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|
| Job Opportunities: |
 |
Media Production as Animators. |
 |
Computer Aided Course-Ware Development as Animation
Assistants. |
 |
Drawing / Film making. |
 |
DTP Works |
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Photo editing assistants in studio's. |
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| Future Career Prospects |
|
| Students have a plethora of opportunities
available to them. Some of these are in the field of entertainment
(Movies,TV), interactive multimedia and web content, development,
animation, gaming, special effects, education, advertisement
(Print and TV) Commercials), engineering and design, defense
(Virtual reality simulations), marketing and business,
mobile content, print and publishing, fashion and interior
designing among others. |
|
| Computer Graphics & Animation
Syllabus |
| Ist year Syllabus : |
PART-A |
PART-B |
PART-C |
1. Communication skills in
English
2. General Foundation
Course |
3. Vocational Subjects
Paper 1:
Computer Fundamentals
and Programming
in 'c'
Paper 2:
P.C.Software tools
Paper 3:
Computer Hardware. |
4. On the Job Training |
|
|
IInd year Syllabus: |
PART-A |
PART-B |
PART-C |
1. Communication skills in
English
2. General Foundation
Course |
3. Vocational Subjects
Paper 1:
Visualization & Animation
Paper 2:
Internet Technologies
Paper 3:
Multimedia Technologies &
Applications |
4. On the Job Training |
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